![burst requires the android ndk to be correctly installed burst requires the android ndk to be correctly installed](https://developer.qualcomm.com/sites/default/files/android-sdk-component-selection.jpg)
Public void OnPreprocessBuild(BuildReport report) Public class FixBurstCompiler : IPreprocessBuildWithReport You can find the path to your SDK and NDK, which is in the same directory. Open your Android Studio Preference (or 'File->Settings') > Appearance & Behavior > System Settings > Android SDK. Burst: Fixed a bug whereby for platforms that require us to write. Using Android Studio: the possible way to find is using Android Studio. Graphics: Fixed lightmaps not working properly with shader graphs in ray traced. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179) However, there are two possible solutions to find them. +BclRunner.RunProgram ( p, System.String exe, System.String args, System.String workingDirectory, parser, report) (at (System.String exe, System.String args, System.String workingDirectory, parser, report) (at (System.String exe, System.String args, parser, report) (at ( report) (at ( report) (at ( report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452) The environment variable ANDROID_NDK_ROOT is undefined or empty, is the Android NDK correctly installed?
#BURST REQUIRES THE ANDROID NDK TO BE CORRECTLY INSTALLED FOR ANDROID#
报错 BuildFailedException: Burst compiler (1.1.2) failed runningīurst requires the android NDK to be correctly installed (it can be installed via the unity installer add component) in order to build a standalone player for Android with ARMV7A_NEON32